Character Name: Madeline Bauer
Alias(es): Lena, Lace
Age: 17
Gender: Female
Classification: Human
Affiliation(s):
- Lunar Connection High School
- Drug Dealer Boss Hefe
Residence:
Appearance:
Height: 169 cm
Weight: 159 kg
Colors:
- Hair: Light brown hair with a green dye highlight
- Eye: Hazel
- Skin: Fair skin
Handiness: Right
Ethnicity: German-American
Aesthetics or Distinguishing Features: Incorporates a splash of lime green color somewhere on her clothes.
Description:
Lace is a self-assured teenager, and she carries herself with the kind of confidence and presence to make that public. Her face doesn’t often betray her emotions, willing to mask pain as well so that no one else sees. She has light brown hair that she keeps short around her ears, tipped with green dye that marks her individualistic style and matches the green flecks of her hazel eyes. She stands at 5’6½" (169cm) with a slender build that makes her seem taller than she is. She might dress in a uniform for school, or clothes that help her blend in, yet there is little chance that she won’t put her own flair on them. Even when clothes and build are all accounted for, nothing on the surface would betray the extensive cybernetic implants that lurk beneath, only a small port for a neural link on her wrist.
Personality:
Lace is a self-relient and intelligent teenager, one of the first to point out when something isn’t right. Mired in a world of morally-complex values, her sense of justice threads a narrow path between a growing worldliness and a fading idealism. She likes puzzles and challenges, though sometimes finds herself mired too much in the details to see a bigger picture. She can be naive while still being pragmatic, quickly falling back on a resilience finely-honed from struggles in her early life. Lace can social and is comfortable around others, sometimes in a manner that’s a bit too forward, but doesn’t tend toward the large emotional displays typical to her age.
Flaws: What your character’s failings are, the chips and cracks that make the character real. What are their weaknesses?
Skills:
- Logic puzzles and problem-solving
- Martial Arts (particularly Tae-Kwon-Do)
- Netpage navigation, minimal netrunning skills
- An eye for details
- Cyberware Ability: Enhanced strength
- Cyberware Ability: Immune to most toxins
Possessions: What things does your character own, what’s their daily carry?
Cybernetics:
- Bone Lace
- Description: An infusion of nanites reinforced her skeleton with a metallic alloy, effectively curing her of a childhood bone disease. It resulted in enhanced strength and durability, around which she built appropriate muscle mass and self-discipline.
- Abilities: Augments her bones with metal, so she isn’t as fragile as her lithe frame might suggest.
- Drawbacks: Gives her more strength than someone her age or build should have, requiring more self-discipline. Nor is she bulletproof, while her bones may not break she can still bleed and bruise.
- Toxin Binders
- Description: Implanted to aid in balancing her biochemistry as a result of bone density loss, it also functions as a counterbalance to excess toxins of other types.
- Abilities: Additional cyberware moderates toxins in her system which keeps her both health.
- Drawbacks: Also keeps her sober, whether she wants to be or not.
- Neural Port
- Description:
- Abilities:
- Drawbacks:
History:
Story Purpose: How your character fits into the story, or what kind of role you intend for them to carve out.
Stats: Optional stats for rolls, assign 3, 2, or 1 to the following (with no duplicates)
- Muscle: 2
- Grit: 3
- Savvy: 1