What is Celeste 7?
A lunar city, controlled by MegaCorps unbound from Earth, where star-reaching aspirations hide the hollowness of corruption and decay. Where human gumption lives alongside technological and biological augmentation. Here, the lunar frontier makes humanity’s greatest achievement into a brittle reality for its residents. The moon’s lower gravity lets humans reach heights never before achieved in architecture, prosperity, and progress. Yet the growing megacity on the moon is built on the backs of a growing underclass, immigrants and their descendants, trapped in a cycle of endless toil for the rewards of more debt and more danger. Beyond the pressure-sealed walls and lava tubes of Celeste 7 lies the unrepentant vacuum of space. Is it more dangerous than what dwells just beneath the surface of every human, if some can still be called that, who calls Celeste 7 their home?
It can be your home, too, but who will you share it with? Humanity? Those who have evolved beyond, as cyborgs or beings of cyberspace itself? Rivals, competitors, and the useful masses who build your wealth? Your fellow workers, dreaming of a better tomorrow? Join us and decide for yourself.
Brief History
2112, the moon, jewel of the night sky for billions on Earth, has become a new home for millions. Almost a century after the first manned landing, serious investment into a return was dismissed as fantasy; mere political theatre or science fiction. In the vacuum of opportunity, wealthy moguls used their money and influence to finance a private return to the moon. Exploiting advances in rocketry, orbital infrastructure, and recruiting dreamers who had grown up asking what if?, Carson Fredericks and Sir Ethan Arthur became the era’s private lunar pioneers. A permanent lunar base was made possibly only by the indulgence of a few trillionaires.
By the 2050s, isolated “company towns,” loosely aligned by necessity and contractual obligations, began to evolve. Workers became settlers, as extended family members, entrepreneurs, freelancers, scientists, educators, traders, those chasing a life beyond Earth joined the nascent lunar settlement. Helium-3 fueled fusion plants to power buildings and infrastructure, while its steam pressurized lava tubes to create viable, underground, neighborhoods. New industries and traditions emerged, blending Earth knowledge into local innovation and lunar pragmatism. Meanwhile, corporate needs adapted, ceding remote powers from Earth to the newly-formed Central Directorate, which, after months of leveraged negotiations, incorporated the first city on the moon as Celeste 7.
Corporations and science thrived in this deregulated haven, advancing in ways unsurpassed for a century. There was hardship in these successes; early deaths, kept quiet at first, were later framed as the noble sacrifice required to advance medicine and pharmaceuticals. Those breakthroughs were exported back to Earth, while new products dazzled consumers of two worlds. Cybernetics progressed in the low lunar gravity, resolving decades-old neural-control problems, and soon implants became both tools of lunar necessity and status symbols as the city’s primary export. Expansion fused the original sites into a contiguous city, tunnels linking corporate, industrial, and residential zones, with neighborhoods evolving locally or transplanted from Earth—old mining districts, cybernetic parlor strips, Chinatown and Little Europe among them. Mass transit made the city’s seven corners reachable within minutes from the original Celeste 7 site, cementing its status as the geographic and cultural nexus of the megacity. The moon became en vogue, giving fashion, philosophy, film, music, and culture a new renaissance as Celeste 7 became a 21st century mecca for unbound progress of the human spirit.
By the 22nd century, Celeste 7 was nearly unrecognizable from its 21st century origins. Yet that pioneering spirit, which led lunar aspirants to take off from Earth and make a home on regolith not soil, never disappeared. MegaCorps poses as frontier heroes while profiting handsomely, insulated from consequences by their Earthbound shareholders. Unrest festered in the tubes, despair in the mohole, while underpaid laborers toiled to keep up with the next new fashionwear, new cyberware, new collectibles. A culture of silence taught many to keep their heads down, while others spoke out anyway, forming illicit unions and deepening distrust between workers and corporate authority. True upheaval was tempered only by the stubborn ethos of the frontier, aided by a policing effort that could reached into homes and, via cybernetics, into minds. Still, a seed of hope persists, life on this barren rock could grow into something better for humanity someday. The megacity on the moon could become something better, too, if only it survives its own hubris.
Expanded History
Districts
Currency
On the moon, the currencies of Earth have been supplanted by the Moh
. Officially the MHO, Mean Hourly Output, its colloquial variations are as varied as the districts on Celeste 7. It can also be referred to as Moon Bucks, Lunar Liras, and credits. Its symbol is a horseshoe (an inverted omega that was once popularized in scientific papers by Lord Kelvin) with two vertical lines.
Transportation
The primary mode of locomotion in Celeste 7 is human powered, generally on foot. Bikes and boards exist to supplement pedestrian traffic, which most of the lunar city is designed to support. As a result, the city’s neighborhoods are designed to be more dense as well, connected to others by tram cars. Districts are linked by gravity-powered vacuum transit, taking advantage of low friction and differential pressure environments built inside of lava tubes. Private tunnels and specialized tram cars are meant for Corpos and elites, who are privileged with higher priority over mass transit routes. Elevators of varying size link the lower levels to the surface, while manual staircases still exist through some of the city in case of emergencies or power outages.